Stories from the city
Placemaking and public art
Featured in

- Published 20230801
- ISBN: 978-1-922212-86-3
- Extent: 200pp
- Paperback (234 x 153mm), eBook


Already a subscriber? Sign in here
If you are an educator or student wishing to access content for study purposes please contact us at griffithreview@griffith.edu.au
Share article
About the author

Amanda Hayman
Amanda Hayman grew up in Logan city and has cultural connections to Kalkadoon and Wakka Wakka Country in Queensland. She is the co-founder and...
More from this edition

The rise and decline of the shopping mall
FictionPerhaps it is instructive to consider how archaeologists of the future may conceive malls. How might they seem, these empty labyrinths – like rituals that had to be endured in order to receive goods and services? As great monoliths, colosseums constructed for our entertainment? As places of worship? Or perhaps malls will seem more like pyramids do to us: mysteries to be unravelled when the tracks of global trade and communication have faded...

Louche
Poetry On the bleached beachof café seats, he’s drenched, hairslicked, tarnished as tinespulled up from a shipwreck, savea naughty part:silver forelock a hookswaying as he...

The defence
Non-fictionThe history of computer science is bound up with the game of chess, whose innate complexity and clearly defined rules make it the ideal proving ground for artificial intelligence. And yet the game not only survived the defeat of Garry Kasparov in 1997 by IBM’s supercomputer Deep Blue, but also seemed to flourish in its wake. According to International Chess Federation figures, more people are playing the game than ever before, and not merely over the internet. Now, as a new generation of AIs aces the Turing test – according to which a machine may be deemed intelligent if the human interacting with it can’t tell if it is a machine or not – it might be worth taking a closer look at chess as a social and creative phenomenon that speaks to the limits of ‘smart’ machines.