Featured in
- Published 20230801
- ISBN: 978-1-922212-86-3
- Extent: 200pp
- Paperback (234 x 153mm), eBook
Already a subscriber? Sign in here
If you are an educator or student wishing to access content for study purposes please contact us at griffithreview@griffith.edu.au
Share article
About the author
Daniel Ray
Daniel Ray’s work has previously appeared in Westerly, Overland, Island, Cordite, Voiceworks and Cicerone Journal’s 2020 anthology, These Strange Outcrops. He is currently studying...
More from this edition
‘A world we must defend’
Non-fictionSchools across Australia banned Pokémon in an attempt to regain control, but this only caused the franchise mania to intensify. Now Pokémon wasn’t just fun – it was also illegal, which meant it was dangerous, which meant trading cards on campus made you a risk-taker, which meant you were seen as fearless, which meant that you were dangerous.
Stories from the city
In ConversationPublic art in particular is a great way for Aboriginal and Torres Strait Islander people to tell different histories and narratives that are site specific. There are lots of hidden histories that we know as community but that lots of other people don’t, and so we use these public spaces as opportunities to install different types of artwork to allow people to engage with these histories and stories during their everyday commute...
The defence
Non-fictionThe history of computer science is bound up with the game of chess, whose innate complexity and clearly defined rules make it the ideal proving ground for artificial intelligence. And yet the game not only survived the defeat of Garry Kasparov in 1997 by IBM’s supercomputer Deep Blue, but also seemed to flourish in its wake. According to International Chess Federation figures, more people are playing the game than ever before, and not merely over the internet. Now, as a new generation of AIs aces the Turing test – according to which a machine may be deemed intelligent if the human interacting with it can’t tell if it is a machine or not – it might be worth taking a closer look at chess as a social and creative phenomenon that speaks to the limits of ‘smart’ machines.